It is indisputable that the ability to navigate and evaluate information online has never been more complex, or more vital to the health of our democracy! Anyone who knows me and my work will recognize my passion for this issue and all-things civic education related. This is why I am so excited about a new project that I’ve learned about over the past year called Agents of Influence. Through conversations with the development team and live demo’s of the game, I can’t wait to see where this project goes!
News Media Literacy: Go-To Resources and Strategies (EdTechTeacher Webinar)
New Self-Paced Course! Gamification and Game-Based Learning
I’m excited to announce the launch of a new self-paced video course called “Gamification and Game-Based Learning.” Participants will learn practical, effective, and research-based strategies that leverage the motivational power of games to engage students and enhance student learning.
Quizlet Live
Yes, Quizlet is much more than digital flashcards! Teachers that have discovered Quizlet Live know how much fun this collaborative quiz game can be for students of all ages. Whether you are designing a team-based game or assigning individualized competitions, the vast Quizlet library provides any teacher with a head start in creating an engaging experience for their class that students will want to play again and again.
Quizziz Walkthrough for Teachers
Quizziz is rapidly gaining in popularity among teachers and students as an engaging game-based assessment platform. Its various gameplay modes and fun in-game features such as “power-ups” make this a new go-to tool for teachers that want to energize their students while also gaining key insights into student understanding.
Kahoot! Walkthrough for Teachers
Enhancing Civic Education with Game-Based Learning
We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?