I’m excited to announce the launch of a new self-paced video course called “Gamification and Game-Based Learning.” Participants will learn practical, effective, and research-based strategies that leverage the motivational power of games to engage students and enhance student learning.
Quizlet Live
Yes, Quizlet is much more than digital flashcards! Teachers that have discovered Quizlet Live know how much fun this collaborative quiz game can be for students of all ages. Whether you are designing a team-based game or assigning individualized competitions, the vast Quizlet library provides any teacher with a head start in creating an engaging experience for their class that students will want to play again and again.
Quizziz Walkthrough for Teachers
Quizziz is rapidly gaining in popularity among teachers and students as an engaging game-based assessment platform. Its various gameplay modes and fun in-game features such as “power-ups” make this a new go-to tool for teachers that want to energize their students while also gaining key insights into student understanding.
Kahoot! Walkthrough for Teachers
Games, Simulations and Virtual Field Trips (Free Webinar on May 26th!)
Although distance learning has gone very well in many districts across the nation, one common challenge is how to keep students engaged in the process. Yes, this is no easy task… In this EdTechTeacher webinar, we will explore several powerful yet practical ways to enhance engagement and authenticity in distance learning environments. First, we will explore how teachers can leverage games and simulations to engage students as well as how to facilitate student interaction with them remotely. We will then discuss various ways that teachers can spark real-world learning through virtual field trips and guest speakers.
Enhancing Civic Education with Game-Based Learning
We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?